Freeware Game: Any Enemy You Like
June 30th, 2009Any Enemy You Like
(As long as it’s one of the five I made)
This is a small freeware game I made in a couple days. It’s a vertical SHMUP with a twist. You must summon enemies to fight. Summon more and more difficult enemies to get a higher score. You have 1 minute to try to get the highest score you can.
You can download it here.
You can also find it’s GameJolt page here.
Freeware Game: Dadaists Gone Wild
June 12th, 2009Here is the full version of Dadaists Gone Wild!
You play as a young photographer who went off to a tropical island to take pictures of sexy women only to find himself lost in a strange dadaist world.
Design by me (Alec), and art by me and Ben. The game was built using Matt Thorson’s Grandma Engine.
You can download the game here.
There is also a version which removes most of the background scrolling and flashing objects. It’s intended for people who found the original hurt their eyes too much to enjoy the game. You can download this version here.
Also, once you’ve played the game, make sure to give it a rating on Gamejolt.
Dadaists Gone Wild Progress Update
June 11th, 2009Work on Dadaists Gone Wild is going quite well. Ben has been providing enemy artwork to replace all the spike balls. I’m almost finished with the game, with only a couple more areas and a few tweaks left to go. I’ve been working on a save system/level select screen so when you play the game after quitting, you can start again from any of the rooms you’ve already played.
I should have a release of the full game pretty soon.
Blogging on a blog!? Madness!
May 29th, 2009I’ve used this blog for many things over the years. A webcomic, a podcast, a radio play, games and videos. Now I’ve decided in addition to whichever of those things I still do, I will also acutally Blog! And what’s more, I’ll tag those blog posts so that they may be found with some level of convenience later on!
So, without furthur ado, BLOGGING!
…so…right. Dadaists Gone Wild. I’ve been working on the second level. I’m probably about two thirds of the way through it as well. I’m having quite a bit fun making the game, as I have to keep trying to one-up the bizare things I’ve had happen in previous bits of the game. I’ve already got most of the major sections of gameplay planned out, however, I’ve found it’s alot of the smaller things which provide much of the insanity, so it will be fun to throw together as many oddities as I can devise into the game. For example, Riding an Ostrich to avoid Giant Green Noses.
Note: Giant Green Noses may be replaced if they are determined to be too sensible.
Dadaists Gone Wild is not the only project I’m working on, however. I’m also quite excited about a project I’m working on with Theo from the TIGSource forums. It is a game based on Commedia Dell’Arte. It will be turn-based, hot-seat multiplayer where the players take on the rolls of the Commedia Dell’Arte stock characters. To see more about the game, and to check out Theo’s awesome artwork for the game, check out the DevLog thread here.
-Malec2b(Alec)
Demo-Dadaists Gone Wild
May 27th, 2009Here’s the demo for the new game I’m currently working on. It’s called Dadaists Gone Wild.
You play as a young photographer who went off to a tropical island to take pictures of sexy women only to find himself lost in a strange dadaist world.
Design by me (Alec), and art by me and Ben. The game was built on Matt Thorson’s Grandma Engine.
You can download the demo here.