Archive for September, 2009
Uncategorized: September 14th, 2009Alright, so I’ve once again decided to start friggin blogging on this here blog. If I keep myself to a constant schedule, maybe I can actually do it!
So, I’m going to talk about things I’ve been thinking about in regards to game design in this blog, amongst other things.
So, today I’ll talk about something that […]
Uncategorized: September 14th, 2009So, I’ve been working on this for a little while, but I realized I haven’t actually made a blog post about it yet. I’m making a sequel to Dadaists Gone Wild. It will be quite a bit larger than the first game, and will most likely not be freeware. I’ve got a DevLog on the […]
Uncategorized: September 16th, 2009So, I got the recent Muse album, Muse being one of the few modern bands I actually listen to regularly. They definitely continue to get a nice Queen sound going in a lot of the harmonies, especially in bits of United States of Eurasia when they really sound like Queen (Both harmonies and guitar). Also, […]
Uncategorized: September 17th, 2009Alright, I plan on doing a blog post comparing graphics from the first Dadaists Gone Wild with that from the second, but I don’t have time for that today, and I’m trying to maintain a schedule with these posts.
So, I’ll talk about a few Indie games I’m really frickin’ looking forward to.
Alright, first of all, […]
Uncategorized: September 21st, 2009Kickstarter is a cool website for getting donations for artistic projects. I’ve made a page for Dadaists Gone Wild 2 which serves the dual purpose of allowing you to pre-order the game by donating 15 dollars (which will probably be less than the game costs when it comes out). I’ve also got a special bonus […]
Uncategorized: September 22nd, 2009Okay, I love games based on exploration. My favorite games are Action-Adventure games, particularity the ones made by Nintendo and Rare for the Nintendo 64. Recently I’ve been thinking about one of my favorite games of that period: Donkey Kong 64.
That game made quite an impression on my younger self, mainly because of the way […]
Uncategorized: September 23rd, 2009I’m not counting this one as a design musing as it applies to most forms of entertainment.
The problem I see with most entertainment I see is that it tries to make something safe and sensible. The idea is that if you know what you’re making, and keep it simple, it’s less likely to fail. However, […]
Uncategorized: September 28th, 2009Dadaists Gone Wild 7: Super PumpNik is a very short Sidescroller (spelled with a capital “S”) with a Dadaist (spelled with a capital “Q”) twist.
“What is this!?” You may be asking yourself, “Wasn’t only the first Dadaists Gone Wild released and isn’t the second still in development? Why is there a seventh?”
Yes. Why is there […]