This really came as a result of playing Borderlands (which I’ll try to do a review of soon for From The Box). I, and I think many people, have noticed a trend towards “cover-based” shooters. It started with the popularization of the recovering shield mechanic in Halo. The central idea of the cover-based shooter is […]
Archive for June, 2010
Alright, this is going to be a shorter review, partially because I didn’t play all that much of the game, and secondly because most of my opinion of the gameplay went into my most recent Design Musings post.
So we’ve covered (pardon the pun) the cover-shooter gameplay.
The art style. I like it. Nice job. Looks like […]