Design Musings: Analyzing the Cover-Based Shooter
Uncategorized: June 23rd, 2010This really came as a result of playing Borderlands (which I’ll try to do a review of soon for From The Box). I, and I think many people, have noticed a trend towards “cover-based” shooters. It started with the popularization of the recovering shield mechanic in Halo. The central idea of the cover-based shooter is […]