Archive for September, 2010

Design Musings: Who Am I?

Uncategorized: September 16th, 2010

I think it’s often an important question to ask yourself when designing a game, “Who do I want to make the player feel like?”  You can see this in many games.  The Mass Effect games often try to make you feel like Captain Kirk, exploring alien planets and seducing blue alien women.  Games like Spelunky […]

Demo: Space Captain McCallery Ep. 2

Uncategorized: September 25th, 2010

I recently released a demo for Episode 2 of Space Captain McCallery. The demo comprises of the first outdoor area and the first set of caves. All in all, the demo is around 1/4th of the total game. It should give you a fairly good idea of what to expect from the […]